Prisoner tooltip now shows time since last misconduct (good behaviour time) This means prisoners become less likely to misbehave over time, if you successfully punish/reform them, and take care of their health and security Prisoner 'boiling point' now factors in punishment/reform/health/security Prisoners staying in above-average cells are less likely to misbehave, because they want to keep their room Prisoner's chance to misbehave is now affected by the quality of their cell AS COMPARED TO AVERAGEĮg a prisoner in a below-average cell is now more likely to misbehave than before X is the grade that the current occupant is entitled to Shows two numbers over each cell, in the form X / Y The colour coding gives a rough guide - green means excellent quality, red means por quality Shows the current grading of all cells in your prison. New incoming prisoners are entitled to an 'Average' cell when they arrive Your guards will automatically swap prisoner room assignments from time to time, to try to match everyone to the right cell One day good behaviour is worth one point of cell qualityĪs soon as they misbehave, they will lose their nicer cell and go back to quality 0. You can see a prisoner's good behaviour time in their tooltip. Prisoners are entitled to better quality cells (if they exist) as they build up time for 'good behaviour'. You can vet guards during the hiring process (Bureaucracy) as well as recruit C.I.s to identify guards that have turned.All prison cells are now graded on quality/luxury, on a scale 0 - 10įactors that can affect the cell grading: Gangs may coerce guards into smuggling contraband or accepting bribes. Use the Tattoo Removal Room to remove gangs' tattoos, or have gang members train in the Fight Club Room, turning their destructive energy into fighting in a controlled environment. Help them come clean by removing their tattoos and enrolling them in the Gang Rehabilitation Program. Thanks to the 'Boiling point' UI, you get a detailed overview of what's affecting the life of your inmates, allowing you to act swiftly, keeping them happy, and preventing irrepressible riots. Each gang now has its own personality and traits, and will naturally be drawn to recruiting inmates with similar attributes.Īs gangs grow and begin to flex their strength, the 'danger temperature' of your prison will rise. Gangs form and grow is gang members arrive through intake or recruitment. Show them who’s in charge and stop their schemes! With Prison Architect: Gangs you’ll need to carefully manage your inmates, staff, and guard presence to avoid riots and ensure a peaceful - yet profitable - prison. They are organized and want to take control of your prison.
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